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I am bread game engine2/24/2023 ![]() ![]() ![]() ![]() You then replay finished levels in free roam, destroy everything in your path as a baguette, hunt for cheese as a cracker and even navigate through zero gravity with tiny little thrusters attached to your slice of wholemeal. There’s also extra modes that are unlocked as you complete each day. Sadly, it never really affects the game itself, other than to give a reason for why you’re playing through a bathroom or a garage and having to cook your bread in increasingly inventive ways. The seven levels play out over the course of a week and see you exploring a new room within a house, with each level prefaced by a psychiatrists notes on a man who becomes increasingly obsessed with proving this loaf of bread is alive. What’s quite gratifying is to see how the game has evolved from the initial nonsensical playground and into a full game, by way of Early Access. With the potential frustration of not being able to succeed, there’s also a magic marmalade that appears after a few failures and lets you simply get through the level without worrying about what you touch. So too does water, trails of ants on the work surface, mouldy patches on the walls, even discarded plasters on a bed – this guy’s a bit of a pig – which stick to the slice just as you can cover it with butter, jam and liquorice all sorts. Then there are the moments where the game engine just freaks out and can’t quite cope with the contorted shape it needs the bread to maintain.Īll the time that you’re grabbed onto something, the grip meter ticks down until you lose it and fall to the ground which quickly saps your edibility percentage to zero. This isn’t helped by the fact that the bread always looks the same, regardless of its orientation, so there’s often a few seconds of studying the button icons to determine which corner is which, or simply blindly pressing to grab with any and all corners. Even when playing with a controller – which is absolutely the recommended control method – and once you’ve achieved a certain degree of mastery, it feels like an uphill struggle to get the bread to simply do what you want it to. You can build up a fair amount of speed as you flip your way across the work surface or up a wall, certainly, but you can also use that initial burst of momentum and time releasing your grip on the table just right to hurl the bread off the top of a cupboard and down onto whatever it is you’re aiming at below.īut even then, there’s the constant tension and even frustration of battling with the controls. It takes a while to get used to, but after the tutorial area and a few levels, it’s really not all that hard to pull off some rather adventurous and audacious moves – the tricky part is doing so consistently. The four corners of the slice are able to grab onto the world with spider-like abilities, and by grabbing on with just one or two corners at a time, you’re able to swing the free corners around and flips the bread along the surface, in practically whichever direction you see fit. Of course, unless you believe that toys really do come to life when you’re not in the room or that fairies live at the bottom of your garden, the manner in which the slice of bread is able to get around is thoroughly unrealistic. ![]()
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