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This happened with a boss named Sledge, the leader of the bandits in the Arid Badlands. On many occasions, enemies would get stuck and walk on the spot or stop and stay in doorways letting you just hide and take them out from afar. But when you are out in the wastelands completing missions, taking down enemies can be a frustrating experience throughout the game due to poor AI. Pandora is a huge open-world with many breathtaking landmarks from the peaceful town of New Haven where you can escape the constant barrage of attacks from bandits and the four-legged scavengers called Skags to the vast open land known as the Salt Flats with huge mining equipment that towers over the horizon. There are many types to weapons to pick up from handguns, assault rifles, shotguns, rocket launchers and sniper rifles. This plays a huge part in taking down enemies especially as you progress through the story so prepare not to keep hold onto your favourite firearms as you will be dropping weapons from your inventory like it’s going out of fashion to make room for guns with higher stats. Each weapon has its own stats including firing speed, reload speed, and damage type. Another unique feature is the procedurally generated weaponry, with Gearbox boasting 17.75 million variations. Each mission has a recommended level you need to be to complete it, resulting in you spending what felt like hours grinding to gain XP to level up. It felt like the pace of the game was set by the level you are. The main-story boasts over thirty hours of gameplay which is heavily built on mission-based objectives but for those completionists, there is probably 100+ hours of gun-toting fun to be had with the additional side-missions and added DLC.īorderlands also includes an RPG system requiring you to level up and use skill points to upgrade stats. The gameplay was fluid with no framerate issues both in handheld and docked modes even with the Switch version dropping to 30FPS compared to the PS4, Xbox One or PC running 60FPS. My first couple of hours with the game was a positive experience. The Borderlands series has been out for a while now but if you are like me and the Switch is your main console this may be your first chance to play the popular franchise. I chose Mordecai, a hunter who’s strength is marksmanship, particularly sniper rifles, where his abilities improves critical hits. Each of the protagonists has their own attributes so pick wisely when starting. The premise of the game is simple, four Vault Hunters have arrived at the wastelands of Pandora to hunt down the elusive Vault which is rumoured to contain enhanced alien technology. I was about to make the same mistake most people have made in the past by describing the art style as cel-shaded, but after doing my research the technique uses hand-drawn textures which are then scanned in and coloured in Photoshop, combined with software that draws graphic novel-style outlines around characters and objects, as explained by Gearbox themselves. It was also my first introduction to the unique artwork that makes Borderlands stand out above the rest. The ‘Borderlands’ Logo and companies involved in creating the game appeared on the screen like a high budget blockbuster. The catchy anthem ‘Ain’t No Rest For The Wicked’ by Cage The Elephant blasts loudly as a Breaking Bad-style campervan hurtles across an empty desert with a dead Skag caught in the radiator. I know what you are all thinking, ‘but my backlog is already the size of the vast, desolate wasteland of Pandora!’ Well, hopefully my review for Borderlands: Game Of The Year Edition will help you make that difficult decision… Initial impressionsĪs first impressions go I was hooked from the start, The intro cutscene felt like a movie whilst it introduces you to the world of Pandora and the four protagonists. Recently, the popular publisher announced that not one but three much-loved titles would be let loose onto the Switch all on the same day at the end of May. We have already seen some impressive ports with the likes of Doom, Wolfenstein II: The New Colossus and The Witcher 3 but now it’s 2K’s turn. As the Switch gains traction and quickly becomes the must-have gadget, developers of all sizes are pushing the boundaries of what the little hybrid can achieve. Being a Nintendo fan does have its drawbacks from time to time and with only owning the big N’s console for the last three generations, I have sadly missed out on some of the biggest third-party games released over the past decade or so.
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